Poker Stars: Improving user perception of rewards



Pokerstars Promotions & Rewards Page after design work complete
A centralised ticket wallet helped players understand, track, and act on rewards.
This concept unified fragmented tournament tickets into one mental model, reducing confusion caused by scattered entry points across the product.

Timeline
September 2024 - June 2024
Role
Senior Product Designer (Lead)

TL;DR

I led the redesign of PokerStars' legacy rewards system, restructuring its information architecture to reduce confusion in a fragmented, promotion-heavy ecosystem. Through research-driven decisions and iterative simplification, I established a clearer mental model for players while navigating significant technical and organisational constraints. Although the full vision was partially de-scoped, core improvements shipped and reset how the tribe approaches rewards design.

The Problem: High Value, Low Perceived Worth

Screenshots of old experience
Legacy rewards were surfaced across multiple touchpoints without logic.
User research showed that many players didn't understand how promotions worked or where their rewards went after earning them.

PokerStars issued more rewards than competitors, yet:

The issue wasn't reward value - it was complexity, discoverability, and mental overhead.

My Role & Leadership

As Senior Product Designer (Lead), I:

Research as a Strategic Lever

This research wasn't used to validate UI, but to challenge who we were designing for.

Screenshot of digital whiteboard with mapping, prioritization, and other work.
Qualitative research revealed a consistent pattern: players struggled to explain how rewards worked or where rewards were stored.

I made a deliberate, controversial call to recruit casual players instead of power users.

Why?

Solving for experts would reinforce existing complexity. Designing for casual users would improve clarity for everyone. This decision required:

Key Insight

Complexity Kills Trust
Screenshot of digital whiteboard showing complexity of current reward system in form of a flowchart.
Rewards system had grown organically over time, resulting in a fragmented ecosystem of promotions, tickets, and entry points.
Complexity made it difficult for players to form a coherent understanding of progress or value.
  1. Five core insights emerged:
    • Players don't want to learn reward systems
    • Tangibility > volume
    • Relevance beats cross-selling
    • Rewards delivered outside the moment of need are ignored
    • Perceived “strings attached” erode brand trust
  2. This reframed the problem from “How do we promote rewards?” to “How do we reduce cognitive effort?”

Design Strategy: Centralise, Clarify, Reduce

Screenshots of mobile and desktop versions of Promotions & Rewards pages.
Qualitative research revealed a consistent pattern: players struggled to explain how rewards worked or where earned tickets were stored.
These insights directly informed the decision to centralise rewards into a single hub.

Given time, budget, and tech constraints, I prioritised structural clarity over surface polish.

Phase 1 - IA Foundation

Phase 2 - Flow Simplification

When the project was deprioritised mid-build, I:

Phase 3 - Usability at Scale

Promotions & Rewards pages after design work was completed, with simplified flow for users to follow

Impact & Reflection

The hub became a big bet for the Promotions and Rewards team in the long term. This work reset how the vertical approaches rewards design, shifting the focus from promotion volume to clarity, trust, and long-term engagement.