Poker Stars: Improving user perception of rewards
A centralised ticket wallet helped players understand, track, and act on rewards.
This concept unified fragmented tournament tickets into one mental model, reducing confusion
caused by scattered entry points across the product.
Timeline
September 2024 - June 2024
Role
Senior Product Designer (Lead)
TL;DR
I led the redesign of PokerStars' legacy rewards system, restructuring its information
architecture to reduce confusion in a fragmented, promotion-heavy ecosystem. Through
research-driven decisions and iterative simplification, I established a clearer mental model for
players while navigating significant technical and organisational constraints. Although the full
vision was partially de-scoped, core improvements shipped and reset how the tribe approaches
rewards design.
The Problem: High Value, Low Perceived Worth
Legacy rewards were surfaced across multiple touchpoints without logic.
User research showed that many players didn't understand how promotions worked or where
their rewards went after earning them.
PokerStars issued more rewards than competitors, yet:
- 84.7% of rewards went unused
- Net satisfaction sat at 36.4%
- Casual players felt confused, mistrustful, and disengaged
The issue wasn't reward value - it was complexity, discoverability, and mental overhead.
My Role & Leadership
As Senior Product Designer (Lead), I:
- Defined the research strategy and mentored junior designers
- Led cross-tribe alignment across Marketing, Poker, Casino, and Architecture
- Owned IA, core flows, and UX direction across multiple phases
- Balanced user needs against severe tech debt and resourcing constraints
Research as a Strategic Lever
This research wasn't used to validate UI, but to challenge who we were designing for.
Qualitative research revealed a consistent pattern: players struggled to explain how rewards
worked or where rewards were stored.
I made a deliberate, controversial call to recruit casual players instead of power users.
Why?
Solving for experts would reinforce existing complexity. Designing for casual users would
improve clarity for everyone. This decision required:
- Justifying increased cost and time
- Reframing success away from revenue-heavy edge cases
- Educating stakeholders on long-term UX impact
Key Insight
Complexity Kills Trust
Rewards system had grown organically over time, resulting in a fragmented ecosystem of
promotions, tickets, and entry points.
Complexity made it difficult for players to form a coherent understanding of progress or
value.
- Five core insights emerged:
- Players don't want to learn reward systems
- Tangibility > volume
- Relevance beats cross-selling
- Rewards delivered outside the moment of need are ignored
- Perceived “strings attached” erode brand trust
- This reframed the problem from “How do we promote rewards?” to “How do we reduce cognitive
effort?”
Design Strategy: Centralise, Clarify, Reduce
Qualitative research revealed a consistent pattern: players struggled to explain how rewards
worked or where earned tickets were stored.
These insights directly informed the decision to centralise rewards into a single hub.
Given time, budget, and tech constraints, I prioritised structural clarity over surface polish.
Phase 1 - IA Foundation
- Merged fragmented Rewards & Promotions into a single hub
- Avoided premature sub-grouping due to immutable legacy pages
- Focused on reducing wayfinding friction
Phase 2 - Flow Simplification
- Audited and mapped highly complex hero promotion journeys
- Facilitated a cross-functional workshop to avoid duplication
- Designed and tested a Ticket Wallet to explain multi-step journeys
When the project was deprioritised mid-build, I:
- Led a controlled de-scope to reduce our dependencies on other teams
- Preserved conceptual clarity
- Refocused effort on consistent entry points and UI coherence
Phase 3 - Usability at Scale
- Simplified filtering and opt-in states
- Tested with low-familiarity users
- Validated clarity without relying on prior product knowledge
Impact & Reflection
- Established a single source of truth for promotions
- Reduced cognitive load across high-friction journeys
- Shifted the org toward designing for understanding, not just output.
The hub became a big bet for the Promotions and Rewards team in the long term. This work reset
how the vertical approaches rewards design, shifting the focus from promotion volume to clarity,
trust, and long-term engagement.